Dunn Scion of Little Horn, Patron of Blood and Revenge
Journeyman in the Guild of Physicians
- Bonus to rolls about healing and medical knowledge
- Bonus to rolls in acting stealthily
Stats:
Body 19 (B 2) Nerve 21 (N 3) Spirit 10 (S 1)
HP 38
Defense (D) +4
Resistance (R)+1
Powers:
- Stigmata - B vs D - Touch - Take B organic damage and deal 1d12+B organic damage to a target. (Lancet - N+2vsD - Take B organic damage and deal 1d12+N organic damage to an enemy.)
(Phlebotomize - Max damage if you've hit twice with Patronage Powers of Little Horn this round.)
- Marrow Bone - B vs R - Touch - Deal 1d4+B organic damage to a target and heal B hit points.
(Lancet - N+2vsR - Deal 1d4+N organic damage to a target and heal B hit points.)
- Tourniquet - B vs 10 - Touch - Take B organic damage and heal a target for 1d4+B hit points.
(Guild of Physicians Journeyman - +2 Bonus to succeed.)
Traits:
- Phlebotomize - When you hit twice with Patronage Powers of Little Horn in the same turn, your next use of Stigmata before the beginning of your next turn does maximum damage.
- Lancet - You may use your Patronage Powers of Little Horn through a non-range finesse weapon. If you do, use Nerve rather than Body to modify your rolls for hit (plus proficiency) and damage versus enemies. Damage dealt to yourself via powers you use is still based on Body.
- Under Dog - When you score a natural 1 on a skill check, you get a +1 to skill checks until the end of the conflict
- Lucky Dog - When you roll a 19, you gain a boon as if you had rolled a natural 20.
Equipment:
- Operator's Kit - You start with a simple finesse weapon (1d4+N), a simple costume (+1 D) and a real ID. You gain proficiency with finesse weapons.
- Healing Bot - You regain Bd4 hitpoints at the end of a rest (consumable, 2x)
- 3 Credits
Djolaf Redpaws
- Djolaf is a Dunn Scion of Little Horn. When he was young, the terrible things he saw during the Kholibar Occupation drove him to become a doctor. As he practiced, however, he found that he could not relieve himself of the bloody memories in his brain. The Patron found him in an operating room, caring for the fallen. It was with his power that Djolaf was able to save those thought beyond help. And when the Kholibar came in the night to claim the wounded, it was with the same power that he left their bodies to rot in the snow.
Lucky Dog— is that when you roll a 19 with mod, or nat 19?
ReplyDeleteDo all characters start with comparable equipment? Or is there an opportunity to start with better gear at a cost of fewer traits a la *World games?
Looking good, I'd love to see the character gen rules in their most current state!
It's a natural 19. I just didnt put that because i thought it looked wierd on paper, but i see that it's unclear.
ReplyDeleteYou choose a kit when you start, which comes with equipment and cash. You can then use that cash to get other things, if you have enough. "Credits" are not super easy to come by, so starting off with more and getting a bit of versatility later on can be really useful.
I'll toss the character gen rules to you soon. they are very, very simple.