Friday, March 28, 2014

Racial Basics



Here is a table of racial basics.  These are some of the most important factors to consider when choosing the race for your character.

Signature MoveSignature TraitRacial BonusRacial Boon
The LastThe Last Survivors of the Human Race, barely recognizable compared to their ancestors, all representations of which have been hidden or altered so as not to differ from the current image of the Last ideal.  5'8 - 6'2, 175-225 lbs, Purple Skin, Black hair, brassy eyesSkinwalk - Move and remove 1 effect.Adapt - Any time you recover from a Negative Status, you are immune to that status until the beginning of the next conflict.AnyAny
The EljarThe Eldertstatesmen of the Local Cluster, lithe and flowing in the water, but slow to act on land. They dearth of resources and technological master has long since them brought them to power, but they have grown fat on the throne.6'4-6'10, 160-210 lbs, grey skin, color mottled, no hair (tentacles) black eyesLux - SvR - Deal 1d4+S and push 1 zone. Resonance - Once per round when you take damage from a Power Attack, you deal maximum damage with the next Power Attack you use. spiritCredits
The KholibarThe Empire. Fast growing race of hulking behemoths, creating a war machine out of the technology that was to drive them towards civilization. Losses have sent the empire into decline, and their enemies have not forgotten their wounds.6'8" - 7'2", 250-300, red to earthtone velvetty hide, blonde to auburn mane, snouts, small red eyesGuillotine - BvD - Deal W+B damage and knock the target down. Wake - When you miss with a melee weapon attack, you deal 1 damage rather than 0. bodyHit Points
The TethariThe artists and poets. A peaceful, ignored people until the Kholibar tried, and failed, to conquer their planet. A unique sense of morality and a dedication to aesthetics have made them the all too willing stars of a Cluster that truly underestimates them.4'-4"6", 90-140 lbs, green skin, black spots, black or no hair, green eyes, three digit limbsSink - Hide without rolling. If you are already Hidden, you end the effect and reappear up to two zones away.Pokerface - You gain a +5 on rolls to lies and negotiations.nerveFavor
The Gyao RaiThe other Kings of Kholibar. Generations of intermittent war with the Kholibar have hardened them, and their borders have never fallen. With the fall of the Empire, they have siezed their chance to expand their territories on their planet, and beyond.7'-7"6", 190-240 lbs, feathered coats, reds, blacks, whites, hooked beaks, scaly forearms, calves, clawed hands, feet, blue eyesIcarus - You move and make a basic melee attack as a single action. If you hit, you take any remaining actions and finish your turn. On a miss you take 1d8 damage and end your turn.Eagleye - When you roll to notice or spot something, you roll twice and take the better result. nerveDamage
The DunnThe Underdogs. Freed after a century under the yoke of Kholibar rule, the Dunn seek to recapture their lost culture, by olive branch or sword. Their mines lean only to vengeance, against the people that conquered them, and those that let it happen alike.3'8"-4'2", 120-170 lbs, white fur, shaggy, spots or strips, brown eyes, padded paws, horns or antlers, snoutsStigmata - BvR - Take B damage and deal 1d8+B to an enemyLucky Dog- When you roll a natural 1 on an attack roll you may reroll it. If you do, take the second result.bodyResistance
The TorThe Sentinels on the Verge. They have watched for eons the borders that wrap the Local Cluster, but now those borders are challeneged beyond their ability, and they herald to the younger races the coming of a darkness who will require their answer.6'-6'6", 230-280 lbs, chitinous shells, shining blacks, bony whites, no hair, eye slits, spines or horns, telepathyWhispers - You give a command to the target and grant them a free action. If they choose to perform the command, they get a +5 to succeed. If the choose not to, they take 1d4+S damage.Monolith - You do not eat, sleep or breath. You can survive the vacuum of space.spiritDefend

3 comments:

  1. The Gyao Rai racial trait will be changing to the following - Long Arm - Attacks that would have touch range are reach instead.

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    Replies
    1. Cool, I was going to say Icarus was a bit too "Earth-lore".

      Will the Kholibar racial improve with levels? Later in the game 1 damage instead of 0 is probably not a lot. Maybe you just do your Body on a miss (no die, no other effect)? That would scale automatically.

      Also I feel like this might be more readable as a bunch of subheaders and text rather than a table.

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  2. that's a very strong suggestion for the kholibar racial. the other one's scale well, but damage is a funny thing, isnt it?

    I just copy pasted the table :P. WHO HAS TIME FOR FORMATTING IN THIS CRAZY MIXED UP WORLD!?!?!?!

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